


The preprocessor includes evaluator engines that identify qualities of the extracted text and generate a pool of candidate database entries for storage based on the text. The conversion module is further configured to extract the visual data from the visual content and direct it to separate processing pipelines.

The method also includes a preprocessor that extracts the text from the received visual content and a conversion module that performs the conversion of the text to generate the translated text. Localized content is then rendered for the second client locale using the adjusted visual data and transmitted to the client device. When a request for the visual content is received from a client device in the second client locale, the visual data is adjusted based on the translated text. The translated text is stored in a database along with the visual content. The text is then converted to generate translated text in a second language associated with a second client locale. The method involves receiving visual content associated with a game from a first client locale, which includes text represented in a first language. Credit: ROBLOX CorpĪ recently filed patent (Publication Number: US20230206012A1) describes a computer-implemented method for automatic localization of dynamic content. Source: United States Patent and Trademark Office(USPTO). Grant share is based on the ratio of number of grants to total number of patents.Īutomatic localization of dynamic content in video games ROBLOX's grant share as of June 2023 was 1%. According to GlobalData’s company profile on ROBLOX, In-game currency transactions was a key innovation area identified from patents.
